With digital media we find a new time-category,
which is not described in Genette's scheme. This new category can be described
as point-by-point. Myst allows its players to change into a jumping mode
and to return to places where they have already been. A mouse-click will
transport the player to the place where he or she wants to return to, without
needing more time than a click will need. Surely, this is ellipsis, the
term Genette uses as one example of the time-category duration.
But this ellipsis has to be seen as the relationship between one event
and its repetition and not as the relationship between one event and the
whole narrative and therefore it has to be seen as distinct from Genette's
description. The construct of narrative time as chronology
is inseparably bound to the medium of the printed book. Time seems
to float in narratives. From a beginning over different time-marks to an
end. Intervals are created within which time is developing. Time in a digital
medium is occasional and unforeseeable. Time, as well as space, is condensed
in away, which allows for multiple perspectives. These lead to a multiplication
of narratives, all embedded in the boundaries of the given space.
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