According to Genette, duration does not refer to the reading time of
a single reader, but to the time a single event needs. We find variations
in the speed of the narrative in relation to itself and measure effects
of acceleration, deceleration, stasis, and ellipsis. As the time of the
events in a computer game is dependent on a player's
performance and not on the written space an author assigns to it, duration
is not a given entity.
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